AAAI 2024technical2 citations

PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation

Jianhui Yu, Hao Zhu, Liming Jiang, Chen Change Loy, Weidong Cai, Wayne Wu

Abstract

Recent advances in zero-shot text-to-3D human generation, which employ the human model prior (e.g., SMPL) or Score Distillation Sampling (SDS) with pre-trained text-to-image diffusion models, have been groundbreaking. However, SDS may provide inaccurate gradient directions under the weak diffusion guidance, as it tends to produce over-smoothed results and generate body textures that are inconsistent with the detailed mesh geometry. Therefore, directly leveraging existing strategies for high-fidelity text-to-3D human texturing is challenging. In this work, we propose a model called PaintHuman to addresses the challenges from two perspectives. We first propose a novel score function, Denoised Score Distillation (DSD), which directly modifies the SDS by introducing negative gradient components to iteratively correct the gradient direction and generate high-quality textures. In addition, we use the depth map as a geometric guide to ensure that the texture is semantically aligned to human mesh surfaces. To guarantee the quality of rendered results, we employ geometry-aware networks to predict surface materials and render realistic human textures. Extensive experiments, benchmarked against state-of-the-art (SoTA) methods, validate the efficacy of our approach.Project page: https://painthuman.github.io/.

BibTeX
@article{Yu_Zhu_Jiang_Loy_Cai_Wu_2024, title={PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation}, volume={38}, url={https://ojs.aaai.org/index.php/AAAI/article/view/28504}, DOI={10.1609/aaai.v38i7.28504}, abstractNote={Recent advances in zero-shot text-to-3D human generation, which employ the human model prior (e.g., SMPL) or Score Distillation Sampling (SDS) with pre-trained text-to-image diffusion models, have been groundbreaking. However, SDS may provide inaccurate gradient directions under the weak diffusion guidance, as it tends to produce over-smoothed results and generate body textures that are inconsistent with the detailed mesh geometry. Therefore, directly leveraging existing strategies for high-fidelity text-to-3D human texturing is challenging. In this work, we propose a model called PaintHuman to addresses the challenges from two perspectives. We first propose a novel score function, Denoised Score Distillation (DSD), which directly modifies the SDS by introducing negative gradient components to iteratively correct the gradient direction and generate high-quality textures. In addition, we use the depth map as a geometric guide to ensure that the texture is semantically aligned to human mesh surfaces. To guarantee the quality of rendered results, we employ geometry-aware networks to predict surface materials and render realistic human textures. Extensive experiments, benchmarked against state-of-the-art (SoTA) methods, validate the efficacy of our approach.Project page: https://painthuman.github.io/.}, number={7}, journal={Proceedings of the AAAI Conference on Artificial Intelligence}, author={Yu, Jianhui and Zhu, Hao and Jiang, Liming and Loy, Chen Change and Cai, Weidong and Wu, Wayne}, year={2024}, month={Mar.}, pages={6800-6807} }
PaintHuman: Towards High-Fidelity Text-to-3D Human Texturing via Denoised Score Distillation · AAAI 2024