ACL 2025long0 citations

Game Development as Human-LLM Interaction

Jiale Hong, Hongqiu Wu, Hai Zhao

Abstract

Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the Chat Game Engine (ChatGE) powered by LLM, which allows everyone to develop a custom game using natural language through Human-LLM interaction. To enable an LLM to function as a ChatGE, we instruct it to perform the following processes in each turn: (1) Pscript: configure the game script segment based on the user’s input; (2) Pcode: generate the corresponding code snippet based on the game script segment; (3) Putter: interact with the user, including guidance and feedback. We propose a data synthesis pipeline based on LLM to generate game script-code pairs and interactions from a few manually crafted seed data. We propose a three-stage training strategy following curriculum learning principles to transfer the dialogue-based LLM to our ChatGE smoothly. We construct a ChatGE for poker games as a case study and comprehensively evaluate it from two perspectives: interaction quality and code correctness.

BibTeX
@inproceedings{hong-etal-2025-game,
    title = "Game Development as Human-{LLM} Interaction",
    author = "Hong, Jiale  and
      Wu, Hongqiu  and
      Zhao, Hai",
    editor = "Che, Wanxiang  and
      Nabende, Joyce  and
      Shutova, Ekaterina  and
      Pilehvar, Mohammad Taher",
    booktitle = "Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)",
    month = jul,
    year = "2025",
    address = "Vienna, Austria",
    publisher = "Association for Computational Linguistics",
    url = "https://aclanthology.org/2025.acl-long.218/",
    doi = "10.18653/v1/2025.acl-long.218",
    pages = "4333--4354",
    ISBN = "979-8-89176-251-0"
}
Game Development as Human-LLM Interaction · ACL 2025