AISTATS 2020poster88 citations

Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity

Aaron Sidford, Mengdi Wang, Lin Yang, Yinyu Ye

Abstract

In this paper we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that computes an $\epsilon$-optimal strategy with high-probability given $\tilde{O}((1 - \gamma)^{-3} \epsilon^{-2})$ samples from the transition function for each state-action-pair. Our algorithm runs in time nearly linear in the number of samples and uses space nearly linear in the number of state-action pairs. As stochastic games generalize Markov decision processes (MDPs) our runtime and sample complexities are optimal due to \cite{azar2013minimax}. We achieve our results by showing how to generalize a near-optimal Q-learning based algorithms for MDP, in particular \cite{sidford2018near}, to two-player strategy computation algorithms. This overcomes limitations of standard Q-learning and strategy iteration or alternating minimization based approaches and we hope will pave the way for future reinforcement learning results by facilitating the extension of MDP results to multi-agent settings with little loss.

BibTeX
@InProceedings{pmlr-v108-sidford20a,
  title = 	 {Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity},
  author =       {Sidford, Aaron and Wang, Mengdi and Yang, Lin and Ye, Yinyu},
  booktitle = 	 {Proceedings of the Twenty Third International Conference on Artificial Intelligence and Statistics},
  pages = 	 {2992--3002},
  year = 	 {2020},
  editor = 	 {Chiappa, Silvia and Calandra, Roberto},
  volume = 	 {108},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {26--28 Aug},
  publisher =    {PMLR},
  pdf = 	 {http://proceedings.mlr.press/v108/sidford20a/sidford20a.pdf},
  url = 	 {https://proceedings.mlr.press/v108/sidford20a.html},
  abstract = 	 {In this paper we settle  the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that computes an $\epsilon$-optimal strategy with high-probability given $\tilde{O}((1 - \gamma)^{-3} \epsilon^{-2})$ samples from the transition function for each state-action-pair. Our algorithm runs in time nearly linear in the number of samples and uses space nearly linear in the number of state-action pairs. As stochastic games generalize Markov decision processes (MDPs) our runtime and sample complexities are optimal due to \cite{azar2013minimax}. We achieve our results by showing how to generalize a near-optimal Q-learning based algorithms for MDP,  in particular \cite{sidford2018near},  to two-player strategy computation algorithms. This overcomes limitations of standard Q-learning and strategy iteration or alternating minimization based approaches and we hope will pave the way for future reinforcement learning results by facilitating the extension of MDP results to multi-agent settings with little loss.}
}