Improving KernelSHAP: Practical Shapley Value Estimation Using Linear Regression
Abstract
The Shapley value concept from cooperative game theory has become a popular technique for interpreting ML models, but efficiently estimating these values remains challenging, particularly in the model-agnostic setting. Here, we revisit the idea of estimating Shapley values via linear regression to understand and improve upon this approach. By analyzing the original KernelSHAP alongside a newly proposed unbiased version, we develop techniques to detect its convergence and calculate uncertainty estimates. We also find that the original version incurs a negligible increase in bias in exchange for significantly lower variance, and we propose a variance reduction technique that further accelerates the convergence of both estimators. Finally, we develop a version of KernelSHAP for stochastic cooperative games that yields fast new estimators for two global explanation methods.
BibTeX
@InProceedings{pmlr-v130-covert21a,
title = { Improving KernelSHAP: Practical Shapley Value Estimation Using Linear Regression },
author = {Covert, Ian and Lee, Su-In},
booktitle = {Proceedings of The 24th International Conference on Artificial Intelligence and Statistics},
pages = {3457--3465},
year = {2021},
editor = {Banerjee, Arindam and Fukumizu, Kenji},
volume = {130},
series = {Proceedings of Machine Learning Research},
month = {13--15 Apr},
publisher = {PMLR},
pdf = {http://proceedings.mlr.press/v130/covert21a/covert21a.pdf},
url = {https://proceedings.mlr.press/v130/covert21a.html},
abstract = { The Shapley value concept from cooperative game theory has become a popular technique for interpreting ML models, but efficiently estimating these values remains challenging, particularly in the model-agnostic setting. Here, we revisit the idea of estimating Shapley values via linear regression to understand and improve upon this approach. By analyzing the original KernelSHAP alongside a newly proposed unbiased version, we develop techniques to detect its convergence and calculate uncertainty estimates. We also find that the original version incurs a negligible increase in bias in exchange for significantly lower variance, and we propose a variance reduction technique that further accelerates the convergence of both estimators. Finally, we develop a version of KernelSHAP for stochastic cooperative games that yields fast new estimators for two global explanation methods. }
}