Ordinal Potential-based Player Rating
Abstract
It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.
BibTeX
@InProceedings{pmlr-v238-vadori24a,
title = {Ordinal Potential-based Player Rating},
author = {Vadori, Nelson and Savani, Rahul},
booktitle = {Proceedings of The 27th International Conference on Artificial Intelligence and Statistics},
pages = {118--126},
year = {2024},
editor = {Dasgupta, Sanjoy and Mandt, Stephan and Li, Yingzhen},
volume = {238},
series = {Proceedings of Machine Learning Research},
month = {02--04 May},
publisher = {PMLR},
pdf = {https://proceedings.mlr.press/v238/vadori24a/vadori24a.pdf},
url = {https://proceedings.mlr.press/v238/vadori24a.html},
abstract = {It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.}
}