AISTATS 2024poster3 citations

Ordinal Potential-based Player Rating

Nelson Vadori, Rahul Savani

Abstract

It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.

BibTeX
@InProceedings{pmlr-v238-vadori24a,
  title = 	 {Ordinal Potential-based Player Rating},
  author =       {Vadori, Nelson and Savani, Rahul},
  booktitle = 	 {Proceedings of The 27th International Conference on Artificial Intelligence and Statistics},
  pages = 	 {118--126},
  year = 	 {2024},
  editor = 	 {Dasgupta, Sanjoy and Mandt, Stephan and Li, Yingzhen},
  volume = 	 {238},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {02--04 May},
  publisher =    {PMLR},
  pdf = 	 {https://proceedings.mlr.press/v238/vadori24a/vadori24a.pdf},
  url = 	 {https://proceedings.mlr.press/v238/vadori24a.html},
  abstract = 	 {It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.}
}