AISTATS 2024poster20 citations

Near Optimal Adversarial Attacks on Stochastic Bandits and Defenses with Smoothed Responses

Shiliang Zuo

Abstract

I study adversarial attacks against stochastic bandit algorithms. At each round, the learner chooses an arm, and a stochastic reward is generated. The adversary strategically adds corruption to the reward, and the learner is only able to observe the corrupted reward at each round. Two sets of results are presented in this paper. The first set studies the optimal attack strategies for the adversary. The adversary has a target arm he wishes to promote, and his goal is to manipulate the learner into choosing this target arm $T - o(T)$ times. I design attack strategies against UCB and Thompson Sampling that only spends $\widehat{O}(\sqrt{\log T})$ cost. Matching lower bounds are presented, and the vulnerability of UCB, Thompson sampling and $\varepsilon$-greedy are exactly characterized. The second set studies how the learner can defend against the adversary. Inspired by literature on smoothed analysis and behavioral economics, I present two simple algorithms that achieve a competitive ratio arbitrarily close to 1.

BibTeX
@InProceedings{pmlr-v238-zuo24a,
  title = 	 {Near Optimal Adversarial Attacks on Stochastic Bandits and Defenses with Smoothed Responses},
  author =       {Zuo, Shiliang},
  booktitle = 	 {Proceedings of The 27th International Conference on Artificial Intelligence and Statistics},
  pages = 	 {2098--2106},
  year = 	 {2024},
  editor = 	 {Dasgupta, Sanjoy and Mandt, Stephan and Li, Yingzhen},
  volume = 	 {238},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {02--04 May},
  publisher =    {PMLR},
  pdf = 	 {https://proceedings.mlr.press/v238/zuo24a/zuo24a.pdf},
  url = 	 {https://proceedings.mlr.press/v238/zuo24a.html},
  abstract = 	 {I study adversarial attacks against stochastic bandit algorithms. At each round, the learner chooses an arm, and a stochastic reward is generated. The adversary strategically adds corruption to the reward, and the learner is only able to observe the corrupted reward at each round. Two sets of results are presented in this paper. The first set studies the optimal attack strategies for the adversary. The adversary has a target arm he wishes to promote, and his goal is to manipulate the learner into choosing this target arm $T - o(T)$ times. I design attack strategies against UCB and Thompson Sampling that only spends $\widehat{O}(\sqrt{\log T})$ cost. Matching lower bounds are presented, and the vulnerability of UCB, Thompson sampling and $\varepsilon$-greedy are exactly characterized. The second set studies how the learner can defend against the adversary. Inspired by literature on smoothed analysis and behavioral economics, I present two simple algorithms that achieve a competitive ratio arbitrarily close to 1.}
}