CVPR 2022oral816 citations

Revisiting Skeleton-Based Action Recognition

Haodong Duan, Yue Zhao, Kai Chen, Dahua Lin, Bo Dai

Abstract

Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt GCNs to extract features on top of human skeletons. Despite the positive results shown in these attempts, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseConv3D, a new approach to skeleton-based action recognition. PoseConv3D relies on a 3D heatmap volume instead of a graph sequence as the base representation of human skeletons. Compared to GCN-based methods, PoseConv3D is more effective in learning spatiotemporal features, more robust against pose estimation noises, and generalizes better in cross-dataset settings. Also, PoseConv3D can handle multiple-person scenarios without additional computation costs. The hierarchical features can be easily integrated with other modalities at early fusion stages, providing a great design space to boost the performance. PoseConv3D achieves the state-of-the-art on five of six standard skeleton-based action recognition benchmarks. Once fused with other modalities, it achieves the state-of-the-art on all eight multi-modality action recognition benchmarks. Code has been made available at: https://github.com/kennymckormick/pyskl.

BibTeX
@inproceedings{cvpr2022_revisitingskelet,
  title = {Revisiting Skeleton-Based Action Recognition},
  author = {Haodong Duan and Yue Zhao and Kai Chen and Dahua Lin and Bo Dai},
  booktitle = {CVPR 2022},
  year = {2022}
}