Light Field Neural Rendering
Mohammed Suhail, Carlos Esteves, Leonid Sigal, Ameesh Makadia
Abstract
Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric reconstruction need only sparse views, but cannot accurately model non-Lambertian effects. We introduce a model that combines the strengths and mitigates the limitations of these two directions. By operating on a four-dimensional representation of the light field, our model learns to represent view-dependent effects accurately. By enforcing geometric constraints during training and inference, the scene geometry is implicitly learned from a sparse set of views. Concretely, we introduce a two-stage transformer-based model that first aggregates features along epipolar lines, then aggregates features along reference views to produce the color of a target ray. Our model outperforms the state-of-the-art on multiple forward-facing and 360deg datasets, with larger margins on scenes with severe view-dependent variations.
BibTeX
@inproceedings{cvpr2022_lightfieldneural,
title = {Light Field Neural Rendering},
author = {Mohammed Suhail and Carlos Esteves and Leonid Sigal and Ameesh Makadia},
booktitle = {CVPR 2022},
year = {2022}
}