QUADify: Extracting Meshes with Pixel-level Details and Materials from Images
Maximilian Frühauf, Hayko Riemenschneider, Markus Gross, Christopher Schroers
Abstract
Despite exciting progress in automatic 3D reconstruction from images excessive and irregular triangular faces in the resulting meshes still constitute a significant challenge when it comes to adoption in practical artist workflows. Therefore we propose a method to extract regular quad-dominant meshes from posed images. More specifically we generate a high-quality 3D model through decomposition into an easily editable quad-dominant mesh with pixel-level details such as displacement materials and lighting. To enable end-to-end learning of shape and quad topology we QUADify a neural implicit representation using our novel differentiable re-meshing objective. Distinct from previous work our method exploits artifact-free Catmull-Clark subdivision combined with vertex displacement to extract pixel-level details linked to the base geometry. Finally we apply differentiable rendering techniques for material and lighting decomposition to optimize for image reconstruction. Our experiments show the benefits of end-to-end re-meshing and that our method yields state-of-the-art geometric accuracy while providing lightweight meshes with displacements and textures that are directly compatible with professional renderers and game engines.
BibTeX
@inproceedings{cvpr2024_quadifyextractin,
title = {QUADify: Extracting Meshes with Pixel-level Details and Materials from Images},
author = {Maximilian Frühauf and Hayko Riemenschneider and Markus Gross and Christopher Schroers},
booktitle = {CVPR 2024},
year = {2024}
}