CVPR 2025highlight4 citations

Material Anything: Generating Materials for Any 3D Object via Diffusion

Xin Huang, Tengfei Wang, Ziwei Liu, Qing Wang

Abstract

We present **Material Anything**, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material Anything offers a robust, end-to-end solution adaptable to objects under diverse lighting conditions. Our approach leverages a pre-trained image diffusion model, enhanced with a triple-head architecture and rendering loss to improve stability and material quality. Additionally, we introduce confidence masks as a dynamic switcher within the diffusion model, enabling it to effectively handle both textured and texture-less objects across varying lighting conditions. By employing a progressive material generation strategy guided by these confidence masks, along with a UV-space material refiner, our method ensures consistent, UV-ready material outputs. Extensive experiments demonstrate our approach outperforms existing methods across a wide range of object categories and lighting conditions.

BibTeX
@InProceedings{Huang_2025_CVPR,
    author    = {Huang, Xin and Wang, Tengfei and Liu, Ziwei and Wang, Qing},
    title     = {Material Anything: Generating Materials for Any 3D Object via Diffusion},
    booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR)},
    month     = {June},
    year      = {2025},
    pages     = {26556-26565}
}
Material Anything: Generating Materials for Any 3D Object via Diffusion · CVPR 2025