HyperGS: Hyperspectral 3D Gaussian Splatting
Christopher Thirgood, Oscar Mendez, Erin Ling, Jon Storey, Simon Hadfield
Abstract
We introduce HyperGS, a novel framework for Hyperspectral Novel View Synthesis (HNVS), based on a new latent 3D Gaussian Splatting (3DGS) technique. Our approach enables simultaneous spatial and spectral renderings by encoding material properties from multi-view 3D hyperspectral datasets. HyperGS reconstructs high-fidelity views from arbitrary perspectives with improved accuracy and speed, outperforming currently existing methods. To address the challenges of high-dimensional data, we perform view synthesis in a learned latent space, incorporating a pixel-wise adaptive density function and a pruning technique for increased training stability and efficiency. Additionally, we introduce the first HNVS benchmark, implementing a number of new baselines based on recent SOTA RGB-NVS techniques, alongside the small number of prior works on HNVS. We demonstrate HyperGS's robustness through extensive evaluation of real and simulated hyperspectral scenes with a 14dB accuracy improvement upon previously published models.
BibTeX
@InProceedings{Thirgood_2025_CVPR,
author = {Thirgood, Christopher and Mendez, Oscar and Ling, Erin and Storey, Jon and Hadfield, Simon},
title = {HyperGS: Hyperspectral 3D Gaussian Splatting},
booktitle = {Proceedings of the Computer Vision and Pattern Recognition Conference (CVPR)},
month = {June},
year = {2025},
pages = {5970-5979}
}