EMNLP 2022main48 citations

Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence

Chris Callison-Burch, Gaurav Singh Tomar, Lara J. Martin, Daphne Ippolito, Suma Bailis, David Reitter

Abstract

AI researchers have posited Dungeons and Dragons (D&D) as a challenge problem to test systems on various language-related capabilities. In this paper, we frame D&D specifically as a dialogue system challenge, where the tasks are to both generate the next conversational turn in the game and predict the state of the game given the dialogue history. We create a gameplay dataset consisting of nearly 900 games, with a total of 7,000 players, 800,000 dialogue turns, 500,000 dice rolls, and 58 million words. We automatically annotate the data with partial state information about the game play. We train a large language model (LM) to generate the next game turn, conditioning it on different information. The LM can respond as a particular character or as the player who runs the game—i.e., the Dungeon Master (DM). It is trained to produce dialogue that is either in-character (roleplaying in the fictional world) or out-of-character (discussing rules or strategy). We perform a human evaluation to determine what factors make the generated output plausible and interesting. We further perform an automatic evaluation to determine how well the model can predict the game state given the history and examine how well tracking the game state improves its ability to produce plausible conversational output.

BibTeX
@inproceedings{callison-burch-etal-2022-dungeons,
    title = "Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence",
    author = "Callison-Burch, Chris  and
      Tomar, Gaurav Singh  and
      Martin, Lara J.  and
      Ippolito, Daphne  and
      Bailis, Suma  and
      Reitter, David",
    editor = "Goldberg, Yoav  and
      Kozareva, Zornitsa  and
      Zhang, Yue",
    booktitle = "Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing",
    month = dec,
    year = "2022",
    address = "Abu Dhabi, United Arab Emirates",
    publisher = "Association for Computational Linguistics",
    url = "https://aclanthology.org/2022.emnlp-main.637/",
    doi = "10.18653/v1/2022.emnlp-main.637",
    pages = "9379--9393"
}
Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence · EMNLP 2022