EMNLP 2024main10 citations

Ontologically Faithful Generation of Non-Player Character Dialogues

Nathaniel Weir, Ryan Thomas, Randolph d’Amore, Kellie Hill, Benjamin Van Durme, Harsh Jhamtani

Abstract

We introduce a language generation dataset grounded in a popular video game. KNUDGE (**KN**owledge Constrained **U**ser-NPC **D**ialogue **GE**neration) requires models to produce trees of dialogue between video game characters that accurately reflect quest and entity specifications stated in natural language. KNUDGE is constructed from side quest dialogues drawn directly from game data of Obsidian Entertainment’s _The Outer Worlds_, leading to real-world complexities in generation: (1) utterances must remain faithful to the game lore, including character personas and backstories; (2) a dialogue must accurately reveal new quest details to the human player; and (3) dialogues are large trees as opposed to linear chains of utterances. We report results for a set of neural generation models using supervised and in-context learning techniques; we find competent performance but room for future work addressing the challenges of creating realistic, game-quality dialogues.

BibTeX
@inproceedings{weir-etal-2024-ontologically,
    title = "Ontologically Faithful Generation of Non-Player Character Dialogues",
    author = "Weir, Nathaniel  and
      Thomas, Ryan  and
      d{'}Amore, Randolph  and
      Hill, Kellie  and
      Van Durme, Benjamin  and
      Jhamtani, Harsh",
    editor = "Al-Onaizan, Yaser  and
      Bansal, Mohit  and
      Chen, Yun-Nung",
    booktitle = "Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing",
    month = nov,
    year = "2024",
    address = "Miami, Florida, USA",
    publisher = "Association for Computational Linguistics",
    url = "https://aclanthology.org/2024.emnlp-main.520/",
    doi = "10.18653/v1/2024.emnlp-main.520",
    pages = "9212--9242"
}
Ontologically Faithful Generation of Non-Player Character Dialogues · EMNLP 2024