VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
Honghao Fu, Junlong Ren, Qi Chai, Deheng Ye, Yujun Cai, Hao Wang
Abstract
Large language models (LLMs) have shown significant promise in embodied decision-making tasks within virtual open-world environments. Nonetheless, their performance is hindered by the absence of domain-specific knowledge. Methods that finetune on large-scale domain-specific data entail prohibitive development costs. This paper introduces VistaWise, a cost-effective agent framework that integrates cross-modal domain knowledge and finetunes a dedicated object detection model for visual analysis. It reduces the requirement for domain-specific training data from millions of samples to a few hundred. VistaWise integrates visual information and textual dependencies into a cross-modal knowledge graph (KG), enabling a comprehensive and accurate understanding of multimodal environments. We also equip the agent with a retrieval-based pooling strategy to extract task-related information from the KG, and a desktop-level skill library to support direct operation of the Minecraft desktop client via mouse and keyboard inputs. Experimental results demonstrate that VistaWise achieves state-of-the-art performance across various open-world tasks, highlighting its effectiveness in reducing development costs while enhancing agent performance.
BibTeX
@inproceedings{emnlp2025_vistawisebuildin,
title = {VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft},
author = {Honghao Fu and Junlong Ren and Qi Chai and Deheng Ye and Yujun Cai and Hao Wang},
booktitle = {EMNLP 2025},
year = {2025}
}