ICASSP 2015accepted0 citations

View synthesis optimization based on texture smoothness for 3D-HEVC

Huan Dou, Yui-Lam Chan, Kebin Jia, Wan-Chi Siu

Abstract

This paper presents view synthesis optimization for 3D-HEVC based on a new texture smoothness process. In the original method, all pixels are exhaustively rendered to get distortions from synthesized views. Since not all pixels from the distorted depth map may cause distortions in the synthesized view, it brings unnecessary coding complexity. In this paper, lines of pixels are skipped based on the analysis of pixel regularity from smooth texture regions. It is due to the fact that the distorted disparity may not have much effect on the synthesized view in smooth texture regions. The proposed method can reduce the coding complexity of view synthesis optimization without significant performance loss.

BibTeX
@inproceedings{icassp2015_viewsynthesisopt,
  title = {View synthesis optimization based on texture smoothness for 3D-HEVC},
  author = {Huan Dou and Yui-Lam Chan and Kebin Jia and Wan-Chi Siu},
  booktitle = {ICASSP 2015},
  year = {2015}
}