Efficient Super-Resolution for Compression Of Gaming Videos
Yifan Wang, Luka Murn, Luis Herranz, Fei Yang, Marta Mrak, Wei Zhang, Shuai Wan, Marc Górriz Blanch
Abstract
Due to the increasing demand for game-streaming services, efficient compression of computer-generated video is more critical than ever, especially when the available bandwidth is low. This paper proposes a super-resolution framework that improves the coding efficiency of computer-generated gaming videos at low bitrates. Most state-of-the-art super-resolution networks generalize over a variety of RGB inputs and use a unified network architecture for frames of different levels of degradation, leading to high complexity and redundancy. Since games usually consist of a limited number of fixed scenarios, we specialize one model for each scenario and assign appropriate network capacities for different QPs to perform super-resolution under the guidance of reconstructed high-quality luma components. Experimental results show that our framework achieves a superior quality-complexity trade-off compared to the ESRnet baseline, saving at most 93.59% parameters while maintaining comparable performance. The compression efficiency compared to HEVC is also improved by more than 17% BD-rate gain.
BibTeX
@inproceedings{icassp2023_efficientsuperre,
title = {Efficient Super-Resolution for Compression Of Gaming Videos},
author = {Yifan Wang and Luka Murn and Luis Herranz and Fei Yang and Marta Mrak and Wei Zhang and Shuai Wan and Marc Górriz Blanch},
booktitle = {ICASSP 2023},
year = {2023}
}