SymGaussian: Occluded Human Rendering with Multi-scale Symmetry Feature from Monocular Video
Zekai Jiang, Tong Duan, Dongyu Zhang
Abstract
The growing demand for high-quality 3D human rendering in real-world applications highlights significant challenges. These challenges are particularly evident in dealing with occlusion in monocular video. Previous methods often rely on controlled datasets and overlook the inherent symmetry of the human body, leading to incomplete rendering in occluded areas. To address these limitations, we propose SymGaussian, a novel Gaussian Splatting-based approach for rendering occluded human from monocular video. We introduce Multi-scale Symmetry Feature to compensate for lost information in occluded areas, along with a Projective Texture Mapping method that efficiently encodes 2D appearance while preserving 3D perception. Experiments show that SymGaussian outperforms state-of-the-art methods in rendering quality, while achieving rapid training speed and real-time rendering capability exceeding 200 FPS.
BibTeX
@inproceedings{icassp2025_symgaussianocclu,
title = {SymGaussian: Occluded Human Rendering with Multi-scale Symmetry Feature from Monocular Video},
author = {Zekai Jiang and Tong Duan and Dongyu Zhang},
booktitle = {ICASSP 2025},
year = {2025}
}