LLGS: Illuminating Gaussian Splatting via absorptance Modulation
Jianwen Gan, Wenxin Li, Bo Zheng, Chengliang Wang, Yingbo Wu
Abstract
Low-light images are typically characterized by low pixel intensity and color distortion, presenting a significant challenge for accurate 3D reconstruction with 3D Gaussian Splatting (3DGS). Traditional 2D enhancement methods fail to maintain consistent illumination, affecting reconstruction quality. We propose Low-Light Gaussian (LLGS), which can directly leverage low-light images for 3D reconstruction and synthesizing normal-light novel views. LLGS incorporates absorptance to simulate light behavior in low-light conditions, assuming objects maintain normal illumination while reflected light intensity attenuates due to absorptance during rendering. This approach enables the capture of authentic color information in dimly lit scenes. LLGS outperforms current enhancement algorithms and Neural Radiance Fields (NeRF) in image quality and processing efficiency, making it highly effective for low-light 3D scene reconstruction and novel view synthesis.
BibTeX
@inproceedings{icassp2025_llgsilluminating,
title = {LLGS: Illuminating Gaussian Splatting via absorptance Modulation},
author = {Jianwen Gan and Wenxin Li and Bo Zheng and Chengliang Wang and Yingbo Wu},
booktitle = {ICASSP 2025},
year = {2025}
}