Multi-Descriptor Mesh Animation Compression
Tai Qin, Chunyang Fu, Ge Li, Shan Liu
Abstract
For mesh animation sequences with consistent topology, traditional compression methods are well established, but deep learning approaches are emerging. This paper presents a novel deep learning framework for vertex position reconstruction by encoding displacements. We propose LoD-Uniform Partitioning (LUP), which uses Levels-of-Detail (LoD) partitioning and uniform sampling to partition vertices into base and inference layers. Base layers use vertex-wise prediction and run-length coding, while inference layers use inter-layer prediction and a deep entropy model with a permutation-invariant transformer. By integrating vertex-based, face-based, and trajectory-based descriptors into our model context, we improve coding efficiency. Experiments on mesh animation datasets show that our method achieves a 25% bitrate reduction for lossless compression, a 15% BD-Rate improvement, and a 95% reduction in encoding time for lossy compression compared to MPEG Video-based Dynamic Mesh Compression (V-DMC), underscoring its strong potential for practical applications.
BibTeX
@inproceedings{icassp2025_multidescriptorm,
title = {Multi-Descriptor Mesh Animation Compression},
author = {Tai Qin and Chunyang Fu and Ge Li and Shan Liu},
booktitle = {ICASSP 2025},
year = {2025}
}