ICASSP 2026oral0 citations

GAME-TIME: EVALUATING TEMPORAL DYNAMICS IN SPOKEN LANGUAGE MODELS

Kai-Wei Chang, En-Pei Hu, Yu Tsao, Shao-Hua Sun, James Glass

Abstract

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.

BibTeX
@inproceedings{icassp2026_gametimeevaluati,
  title = {GAME-TIME: EVALUATING TEMPORAL DYNAMICS IN SPOKEN LANGUAGE MODELS},
  author = {Kai-Wei Chang and En-Pei Hu and Yu Tsao and Shao-Hua Sun and James Glass},
  booktitle = {ICASSP 2026},
  year = {2026}
}