Hypernetwork approach to generating point clouds
Przemysław Spurek, Sebastian Winczowski, Jacek Tabor, Maciej Zamorski, Maciej Zieba, Tomasz Trzcinski
Abstract
In this work, we propose a novel method for generating 3D point clouds that leverage properties of hyper networks. Contrary to the existing methods that learn only the representation of a 3D object, our approach simultaneously finds a representation of the object and its 3D surfaces. The main idea of our HyperCloud method is to build a hyper network that returns weights of a particular neural network (target network) trained to map points from a uniform unit ball distribution into a 3D shape. As a consequence, a particular 3D shape can be generated using point-by-point sampling from the assumed prior distribution and transforming sampled points with the target network. Since the hyper network is based on an auto-encoder architecture trained to reconstruct realistic 3D shapes, the target network weights can be considered a parametrisation of the surface of a 3D shape, and not a standard representation of point cloud usually returned by competitive approaches. The proposed architecture allows to find mesh-based representation of 3D objects in a generative manner, while providing point clouds en pair in quality with the state-of-the-art methods.
BibTeX
@InProceedings{pmlr-v119-spurek20a,
title = {Hypernetwork approach to generating point clouds},
author = {Spurek, Przemys{\l}aw and Winczowski, Sebastian and Tabor, Jacek and Zamorski, Maciej and Zieba, Maciej and Trzcinski, Tomasz},
booktitle = {Proceedings of the 37th International Conference on Machine Learning},
pages = {9099--9108},
year = {2020},
editor = {III, Hal Daumé and Singh, Aarti},
volume = {119},
series = {Proceedings of Machine Learning Research},
month = {13--18 Jul},
publisher = {PMLR},
pdf = {http://proceedings.mlr.press/v119/spurek20a/spurek20a.pdf},
url = {https://proceedings.mlr.press/v119/spurek20a.html},
abstract = {In this work, we propose a novel method for generating 3D point clouds that leverage properties of hyper networks. Contrary to the existing methods that learn only the representation of a 3D object, our approach simultaneously finds a representation of the object and its 3D surfaces. The main idea of our HyperCloud method is to build a hyper network that returns weights of a particular neural network (target network) trained to map points from a uniform unit ball distribution into a 3D shape. As a consequence, a particular 3D shape can be generated using point-by-point sampling from the assumed prior distribution and transforming sampled points with the target network. Since the hyper network is based on an auto-encoder architecture trained to reconstruct realistic 3D shapes, the target network weights can be considered a parametrisation of the surface of a 3D shape, and not a standard representation of point cloud usually returned by competitive approaches. The proposed architecture allows to find mesh-based representation of 3D objects in a generative manner, while providing point clouds en pair in quality with the state-of-the-art methods.}
}