Mixed Nash Equilibria in the Adversarial Examples Game
Laurent Meunier, Meyer Scetbon, Rafael B Pinot, Jamal Atif, Yann Chevaleyre
Abstract
This paper tackles the problem of adversarial examples from a game theoretic point of view. We study the open question of the existence of mixed Nash equilibria in the zero-sum game formed by the attacker and the classifier. While previous works usually allow only one player to use randomized strategies, we show the necessity of considering randomization for both the classifier and the attacker. We demonstrate that this game has no duality gap, meaning that it always admits approximate Nash equilibria. We also provide the first optimization algorithms to learn a mixture of classifiers that approximately realizes the value of this game, \emph{i.e.} procedures to build an optimally robust randomized classifier.
BibTeX
@InProceedings{pmlr-v139-meunier21a,
title = {Mixed Nash Equilibria in the Adversarial Examples Game},
author = {Meunier, Laurent and Scetbon, Meyer and Pinot, Rafael B and Atif, Jamal and Chevaleyre, Yann},
booktitle = {Proceedings of the 38th International Conference on Machine Learning},
pages = {7677--7687},
year = {2021},
editor = {Meila, Marina and Zhang, Tong},
volume = {139},
series = {Proceedings of Machine Learning Research},
month = {18--24 Jul},
publisher = {PMLR},
pdf = {http://proceedings.mlr.press/v139/meunier21a/meunier21a.pdf},
url = {https://proceedings.mlr.press/v139/meunier21a.html},
abstract = {This paper tackles the problem of adversarial examples from a game theoretic point of view. We study the open question of the existence of mixed Nash equilibria in the zero-sum game formed by the attacker and the classifier. While previous works usually allow only one player to use randomized strategies, we show the necessity of considering randomization for both the classifier and the attacker. We demonstrate that this game has no duality gap, meaning that it always admits approximate Nash equilibria. We also provide the first optimization algorithms to learn a mixture of classifiers that approximately realizes the value of this game, \emph{i.e.} procedures to build an optimally robust randomized classifier.}
}