ICML 2021spotlight38 citations

Quantum algorithms for reinforcement learning with a generative model

Daochen Wang, Aarthi Sundaram, Robin Kothari, Ashish Kapoor, Martin Roetteler

Abstract

Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an optimal policy for a $\gamma$-discounted Markov decision process (MDP). For such an MDP, we design quantum algorithms that approximate an optimal policy ($\pi^*$), the optimal value function ($v^*$), and the optimal $Q$-function ($q^*$), assuming the algorithms can access samples from the environment in quantum superposition. This assumption is justified whenever there exists a simulator for the environment; for example, if the environment is a video game or some other program. Our quantum algorithms, inspired by value iteration, achieve quadratic speedups over the best-possible classical sample complexities in the approximation accuracy ($\epsilon$) and two main parameters of the MDP: the effective time horizon ($\frac{1}{1-\gamma}$) and the size of the action space ($A$). Moreover, we show that our quantum algorithm for computing $q^*$ is optimal by proving a matching quantum lower bound.

BibTeX
@InProceedings{pmlr-v139-wang21w,
  title = 	 {Quantum algorithms for reinforcement learning with a generative model},
  author =       {Wang, Daochen and Sundaram, Aarthi and Kothari, Robin and Kapoor, Ashish and Roetteler, Martin},
  booktitle = 	 {Proceedings of the 38th International Conference on Machine Learning},
  pages = 	 {10916--10926},
  year = 	 {2021},
  editor = 	 {Meila, Marina and Zhang, Tong},
  volume = 	 {139},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {18--24 Jul},
  publisher =    {PMLR},
  pdf = 	 {http://proceedings.mlr.press/v139/wang21w/wang21w.pdf},
  url = 	 {https://proceedings.mlr.press/v139/wang21w.html},
  abstract = 	 {Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an optimal policy for a $\gamma$-discounted Markov decision process (MDP). For such an MDP, we design quantum algorithms that approximate an optimal policy ($\pi^*$), the optimal value function ($v^*$), and the optimal $Q$-function ($q^*$), assuming the algorithms can access samples from the environment in quantum superposition. This assumption is justified whenever there exists a simulator for the environment; for example, if the environment is a video game or some other program. Our quantum algorithms, inspired by value iteration, achieve quadratic speedups over the best-possible classical sample complexities in the approximation accuracy ($\epsilon$) and two main parameters of the MDP: the effective time horizon ($\frac{1}{1-\gamma}$) and the size of the action space ($A$). Moreover, we show that our quantum algorithm for computing $q^*$ is optimal by proving a matching quantum lower bound.}
}