ICML 2021spotlight48 citations

Adversarial Policy Learning in Two-player Competitive Games

Wenbo Guo, Xian Wu, Sui Huang, Xinyu Xing

Abstract

In a two-player deep reinforcement learning task, recent work shows an attacker could learn an adversarial policy that triggers a target agent to perform poorly and even react in an undesired way. However, its efficacy heavily relies upon the zero-sum assumption made in the two-player game. In this work, we propose a new adversarial learning algorithm. It addresses the problem by resetting the optimization goal in the learning process and designing a new surrogate optimization function. Our experiments show that our method significantly improves adversarial agents’ exploitability compared with the state-of-art attack. Besides, we also discover that our method could augment an agent with the ability to abuse the target game’s unfairness. Finally, we show that agents adversarially re-trained against our adversarial agents could obtain stronger adversary-resistance.

BibTeX
@InProceedings{pmlr-v139-guo21b,
  title = 	 {Adversarial Policy Learning in Two-player Competitive Games},
  author =       {Guo, Wenbo and Wu, Xian and Huang, Sui and Xing, Xinyu},
  booktitle = 	 {Proceedings of the 38th International Conference on Machine Learning},
  pages = 	 {3910--3919},
  year = 	 {2021},
  editor = 	 {Meila, Marina and Zhang, Tong},
  volume = 	 {139},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {18--24 Jul},
  publisher =    {PMLR},
  pdf = 	 {http://proceedings.mlr.press/v139/guo21b/guo21b.pdf},
  url = 	 {https://proceedings.mlr.press/v139/guo21b.html},
  abstract = 	 {In a two-player deep reinforcement learning task, recent work shows an attacker could learn an adversarial policy that triggers a target agent to perform poorly and even react in an undesired way. However, its efficacy heavily relies upon the zero-sum assumption made in the two-player game. In this work, we propose a new adversarial learning algorithm. It addresses the problem by resetting the optimization goal in the learning process and designing a new surrogate optimization function. Our experiments show that our method significantly improves adversarial agents’ exploitability compared with the state-of-art attack. Besides, we also discover that our method could augment an agent with the ability to abuse the target game’s unfairness. Finally, we show that agents adversarially re-trained against our adversarial agents could obtain stronger adversary-resistance.}
}
Adversarial Policy Learning in Two-player Competitive Games · ICML 2021