Audio-2-Shape: 3D Generation from What You Hear
Xuran He, Xian-Feng Han, Shi-Jie Sun
Abstract
Audio serves as an important bridge connecting humans to their surroundings, providing a unique modality for perceiving the world. For embodied AI systems, such as robots and autonomous vehicles, enabling them to understand the world through sound is a promising and significant research direction. In this paper, we explore the underexplored domain of audio-driven 3D shape generation and propose a novel architecture for audio-conditioned 3D shape synthesis. Specifically, our framework comprises three key modules: cross-modal alignment, a latent diffusion model for generation, and a 3D Gaussian Splatting (3DGS) based optimization module. We first align audio and 3D shape representations within a unified embedding space using a contrastive learning strategy, which conditions a latent diffusion model to generate an initial coarse 3D structure. Subsequently, we introduce a refinement stage utilizing 3D Gaussian Splatting to produce high-fidelity 3D shapes. Extensive qualitative and quantitative experiments validate the effectiveness of our proposed method, demonstrating its capability to generate semantically coherent 3D shapes from audio input.