Inverse Reinforcement Learning for Team Sports: Valuing Actions and Players
Yudong Luo, Oliver Schulte, Pascal Poupart
Abstract
A major task of sports analytics is to rank players based on the impact of their actions. Recent methods have applied reinforcement learning (RL) to assess the value of actions from a learned action value or Q-function. A fundamental challenge for estimating action values is that explicit reward signals (goals) are very sparse in many team sports, such as ice hockey and soccer. This paper combines Q-function learning with inverse reinforcement learning (IRL) to provide a novel player ranking method. We treat professional play as expert demonstrations for learning an implicit reward function. Our method alternates single-agent IRL to learn a reward function for multiple agents; we provide a theoretical justification for this procedure. Knowledge transfer is used to combine learned rewards and observed rewards from goals. Empirical evaluation, based on 4.5M play-by-play events in the National Hockey League (NHL), indicates that player ranking using the learned rewards achieves high correlations with standard success measures and temporal consistency throughout a season.
BibTeX
@inproceedings{ijcai2020p464,
title = {Inverse Reinforcement Learning for Team Sports: Valuing Actions and Players},
author = {Luo, Yudong and Schulte, Oliver and Poupart, Pascal},
booktitle = {Proceedings of the Twenty-Ninth International Joint Conference on
Artificial Intelligence, {IJCAI-20}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Christian Bessiere},
pages = {3356--3363},
year = {2020},
month = {7},
note = {Main track},
doi = {10.24963/ijcai.2020/464},
url = {https://doi.org/10.24963/ijcai.2020/464},
}