IJCAI 2020poster0 citations
Design Adaptive AI for RTS Game by Learning Player's Build Order
Guillaume Lorthioir, Katsumi Inoue
Abstract
Digital games have proven to be valuable simulation environments for plan and goal recognition. Though, goal recognition is a hard problem, especially in the field of digital games where players unintentionally achieve goals through exploratory actions, abandon goals with little warning, or adopt new goals based upon recent or prior events. In this paper, a method using simulation and bayesian programming to infer the player's strategy in a Real-Time-Strategy game (RTS) is described, as well as how we could use it to make more adaptive AI for this kind of game and thus make more challenging and entertaining games for the players.
Computer Vision: Recognition: Detection, Categorization, Indexing, Matching, Retrieval, Semantic InterpretationComputer Vision: Action RecognitionHumans and AI: Human-Computer InteractionMultidisciplinary Topics and Applications: Computer Games
BibTeX
@inproceedings{ijcai2020p737,
title = {Design Adaptive AI for RTS Game by Learning Player's Build Order},
author = {Lorthioir, Guillaume and Inoue, Katsumi},
booktitle = {Proceedings of the Twenty-Ninth International Joint Conference on
Artificial Intelligence, {IJCAI-20}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Christian Bessiere},
pages = {5194--5195},
year = {2020},
month = {7},
note = {Doctoral Consortium},
doi = {10.24963/ijcai.2020/737},
url = {https://doi.org/10.24963/ijcai.2020/737},
}