Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding
Hsien-Yu Meng, Zhenyu Tang, Dinesh Manocha
Abstract
We present a novel geometric deep learning method to compute the acoustic scattering properties of geometric objects. Our learning algorithm uses a point cloud representation of objects to compute the scattering properties and integrates them with ray tracing for interactive sound propagation in dynamic scenes. We use discrete Laplacian-based surface encoders and approximate the neighborhood of each point using a shared multi-layer perceptron. We show that our formulation is permutation invariant and present a neural network that computes the scattering function using spherical harmonics. Our approach can handle objects with arbitrary topologies and deforming models, and takes less than 1ms per object on a commodity GPU. We have analyzed the accuracy and perform validation on thousands of unseen 3D objects and highlight the benefits over other point-based geometric deep learning methods. To the best of our knowledge, this is the first real-time learning algorithm that can approximate the acoustic scattering properties of arbitrary objects with high accuracy.
BibTeX
@inproceedings{ijcai2021p126,
title = {Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding},
author = {Meng, Hsien-Yu and Tang, Zhenyu and Manocha, Dinesh},
booktitle = {Proceedings of the Thirtieth International Joint Conference on
Artificial Intelligence, {IJCAI-21}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Zhi-Hua Zhou},
pages = {909--915},
year = {2021},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2021/126},
url = {https://doi.org/10.24963/ijcai.2021/126},
}