Solving Partially Observable Stochastic Shortest-Path Games
Petr Tomášek, Karel Horák, Aditya Aradhye, Branislav Bošanský, Krishnendu Chatterjee
Abstract
We study the two-player zero-sum extension of the partially observable stochastic shortest-path problem where one agent has only partial information about the environment. We formulate this problem as a partially observable stochastic game (POSG): given a set of target states and negative rewards for each transition, the player with imperfect information maximizes the expected undiscounted total reward until a target state is reached. The second player with the perfect information aims for the opposite. We base our formalism on POSGs with one-sided observability (OS-POSGs) and give the following contributions: (1) we introduce a novel heuristic search value iteration algorithm that iteratively solves depth-limited variants of the game, (2) we derive the bound on the depth guaranteeing an arbitrary precision, (3) we propose a novel upper-bound estimation that allows early terminations, and (4) we experimentally evaluate the algorithm on a pursuit-evasion game.
BibTeX
@inproceedings{ijcai2021p575,
title = {Solving Partially Observable Stochastic Shortest-Path Games},
author = {Tomášek, Petr and Horák, Karel and Aradhye, Aditya and Bošanský, Branislav and Chatterjee, Krishnendu},
booktitle = {Proceedings of the Thirtieth International Joint Conference on
Artificial Intelligence, {IJCAI-21}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Zhi-Hua Zhou},
pages = {4182--4189},
year = {2021},
month = {8},
note = {Main Track},
doi = {10.24963/ijcai.2021/575},
url = {https://doi.org/10.24963/ijcai.2021/575},
}