IJCAI 2024poster0 citations

Expected Work Search: Combining Win Rate and Proof Size Estimation

Owen Randall, Martin Müller, Ting-Han Wei, Ryan Hayward

Abstract

We propose Expected Work Search (EWS), a new game solving algorithm. EWS combines win rate estimation, as used in Monte Carlo Tree Search, with proof size estimation, as used in Proof Number Search. The search efficiency of EWS stems from minimizing a novel notion of Expected Work, which predicts the expected computation required to solve a position. EWS outperforms traditional solving algorithms on the games of Go and Hex. For Go, we present the first solution to the empty 5x5 board with the commonly used positional superko ruleset. For Hex, our algorithm solves the empty 8x8 board in under 4 minutes. Experiments show that EWS succeeds both with and without extensive domain-specific knowledge.

Search: S: Heuristic searchSearch: S: ApplicationsSearch: S: Game playing
BibTeX
@inproceedings{ijcai2024p774,
  title     = {Expected Work Search: Combining Win Rate and Proof Size Estimation},
  author    = {Randall, Owen and Müller, Martin and Wei, Ting-Han and Hayward, Ryan},
  booktitle = {Proceedings of the Thirty-Third International Joint Conference on
               Artificial Intelligence, {IJCAI-24}},
  publisher = {International Joint Conferences on Artificial Intelligence Organization},
  editor    = {Kate Larson},
  pages     = {7003--7011},
  year      = {2024},
  month     = {8},
  note      = {Main Track},
  doi       = {10.24963/ijcai.2024/774},
  url       = {https://doi.org/10.24963/ijcai.2024/774},
}