Action Recognition Based on 3D Skeleton and RGB Frame Fusion
Guiyu Liu, Jiuchao Qian, Fei Wen, Xiaoguang Zhu, Rendong Ying, Peilin Liu
Abstract
Action recognition has wide applications in assisted living, health monitoring, surveillance, and human-computer interaction. In traditional action recognition methods, RGB video-based ones are effective but computationally inefficient, while skeleton-based ones are computationally efficient but do not make use of low-level detail information. This work considers action recognition based on a multimodal fusion between the 3D skeleton and the RGB image. We design a neural network that uses a 3D skeleton sequence and a single middle frame from an RGB video as input. Specifically, our method picks up one frame in a video and extracts spatial features from it using two attention modules, a self-attention module and a skeleton-attention module. Further, temporal features are extracted from the skeleton sequence via a BI-LSTM sub-network. Finally, the spatial features and the temporal features are combined via a feature fusion network for action classification. A distinct feature of our method is that it uses only a single RGB frame rather than an RGB video. Accordingly, it has a light-weighted architecture and is more efficient than RGB video-based methods. Comparative evaluation on two public datasets, NTU-RGBD and SYSU, demonstrates that, our method can achieve competitive performance compared with state-of-the-art methods.
BibTeX
@inproceedings{iros2019_actionrecognitio,
title = {Action Recognition Based on 3D Skeleton and RGB Frame Fusion},
author = {Guiyu Liu and Jiuchao Qian and Fei Wen and Xiaoguang Zhu and Rendong Ying and Peilin Liu},
booktitle = {IROS 2019},
year = {2019}
}