On Frank-Wolfe and Equilibrium Computation
Jacob D. Abernethy, Jun-Kun Wang
Abstract
We consider the Frank-Wolfe (FW) method for constrained convex optimization, and we show that this classical technique can be interpreted from a different perspective: FW emerges as the computation of an equilibrium (saddle point) of a special convex-concave zero sum game. This saddle-point trick relies on the existence of no-regret online learning to both generate a sequence of iterates but also to provide a proof of convergence through vanishing regret. We show that our stated equivalence has several nice properties, as it exhibits a modularity that gives rise to various old and new algorithms. We explore a few such resulting methods, and provide experimental results to demonstrate correctness and efficiency.
BibTeX
@inproceedings{NIPS2017_7371364b,
author = {Abernethy, Jacob D and Wang, Jun-Kun},
booktitle = {Advances in Neural Information Processing Systems},
editor = {I. Guyon and U. Von Luxburg and S. Bengio and H. Wallach and R. Fergus and S. Vishwanathan and R. Garnett},
pages = {},
publisher = {Curran Associates, Inc.},
title = {On Frank-Wolfe and Equilibrium Computation},
url = {https://proceedings.neurips.cc/paper_files/paper/2017/file/7371364b3d72ac9a3ed8638e6f0be2c9-Paper.pdf},
volume = {30},
year = {2017}
}