NeurIPS 2018spotlight329 citations

Playing hard exploration games by watching YouTube

Yusuf Aytar, Tobias Pfaff, David Budden, Thomas Paine, Ziyu Wang, Nando de Freitas

Abstract

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent’s exact environment setup and the demonstrator’s action and reward trajectories. Here we propose a method that overcomes these limitations in two stages. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i.e. vision and sound). Second, we embed a single YouTube video in this representation to learn a reward function that encourages an agent to imitate human gameplay. This method of one-shot imitation allows our agent to convincingly exceed human-level performance on the infamously hard exploration games Montezuma’s Revenge, Pitfall! and Private Eye for the first time, even if the agent is not presented with any environment rewards.

BibTeX
@inproceedings{NEURIPS2018_35309226,
 author = {Aytar, Yusuf and Pfaff, Tobias and Budden, David and Paine, Thomas and Wang, Ziyu and de Freitas, Nando},
 booktitle = {Advances in Neural Information Processing Systems},
 editor = {S. Bengio and H. Wallach and H. Larochelle and K. Grauman and N. Cesa-Bianchi and R. Garnett},
 pages = {},
 publisher = {Curran Associates, Inc.},
 title = {Playing hard exploration games by watching YouTube},
 url = {https://proceedings.neurips.cc/paper_files/paper/2018/file/35309226eb45ec366ca86a4329a2b7c3-Paper.pdf},
 volume = {31},
 year = {2018}
}
Playing hard exploration games by watching YouTube · NeurIPS 2018