Real-Time Reinforcement Learning
Abstract
Markov Decision Processes (MDPs), the mathematical framework underlying most algorithms in Reinforcement Learning (RL), are often used in a way that wrongfully assumes that the state of an agent's environment does not change during action selection. As RL systems based on MDPs begin to find application in real-world safety critical situations, this mismatch between the assumptions underlying classical MDPs and the reality of real-time computation may lead to undesirable outcomes. In this paper, we introduce a new framework, in which states and actions evolve simultaneously and show how it is related to the classical MDP formulation. We analyze existing algorithms under the new real-time formulation and show why they are suboptimal when used in real-time. We then use those insights to create a new algorithm Real-Time Actor Critic (RTAC) that outperforms the existing state-of-the-art continuous control algorithm Soft Actor Critic both in real-time and non-real-time settings.
BibTeX
@inproceedings{NEURIPS2019_54e36c5f,
author = {Ramstedt, Simon and Pal, Chris},
booktitle = {Advances in Neural Information Processing Systems},
editor = {H. Wallach and H. Larochelle and A. Beygelzimer and F. d\textquotesingle Alch\'{e}-Buc and E. Fox and R. Garnett},
pages = {},
publisher = {Curran Associates, Inc.},
title = {Real-Time Reinforcement Learning},
url = {https://proceedings.neurips.cc/paper_files/paper/2019/file/54e36c5ff5f6a1802925ca009f3ebb68-Paper.pdf},
volume = {32},
year = {2019}
}