Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
Noam Brown, Anton Bakhtin, Adam Lerer, Qucheng Gong
Abstract
The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.
BibTeX
@inproceedings{NEURIPS2020_c61f571d,
author = {Brown, Noam and Bakhtin, Anton and Lerer, Adam and Gong, Qucheng},
booktitle = {Advances in Neural Information Processing Systems},
editor = {H. Larochelle and M. Ranzato and R. Hadsell and M.F. Balcan and H. Lin},
pages = {17057--17069},
publisher = {Curran Associates, Inc.},
title = {Combining Deep Reinforcement Learning and Search for Imperfect-Information Games},
url = {https://proceedings.neurips.cc/paper_files/paper/2020/file/c61f571dbd2fb949d3fe5ae1608dd48b-Paper.pdf},
volume = {33},
year = {2020}
}