CALE: Continuous Arcade Learning Environment
Jesse Farebrother, Pablo Samuel Castro
Abstract
We introduce the Continuous Arcade Learning Environment (CALE), an extension of the well-known Arcade Learning Environment (ALE) [Bellemare et al., 2013]. The CALE uses the same underlying emulator of the Atari 2600 gaming system (Stella), but adds support for continuous actions. This enables the benchmarking and evaluation of continuous-control agents (such as PPO [Schulman et al., 2017] and SAC [Haarnoja et al., 2018]) and value-based agents (such as DQN [Mnih et al., 2015] and Rainbow [Hessel et al., 2018]) on the same environment suite. We provide a series of open questions and research directions that CALE enables, as well as initial baseline results using Soft Actor-Critic. CALE is available as part of the ALE athttps://github.com/Farama-Foundation/Arcade-Learning-Environment.
BibTeX
@inproceedings{
farebrother2024cale,
title={{CALE}: Continuous Arcade Learning Environment},
author={Jesse Farebrother and Pablo Samuel Castro},
booktitle={The Thirty-eight Conference on Neural Information Processing Systems Datasets and Benchmarks Track},
year={2024},
url={https://openreview.net/forum?id=vlUK2h1Nvw}
}