NeurIPS 2025poster0 citations

VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance

Mohammad Reza Taesiri, Abhijay Ghildyal, Saman Zadtootaghaj, Nabajeet Barman, Cor-Paul Bezemer

Abstract

With video games leading in entertainment revenues, optimizing game development workflows is critical to the industry’s long-term success. Recent advances in vision-language models (VLMs) hold significant potential to automate and enhance various aspects of game development—particularly video game quality assurance (QA), which remains one of the most labor-intensive processes with limited automation. To effectively measure VLM performance in video game QA tasks and evaluate their ability to handle real-world scenarios, there is a clear need for standardized benchmarks, as current ones fall short in addressing this domain. To bridge this gap, we introduce VideoGameQA-Bench - a comprehensive benchmark designed to encompass a wide range of game QA activities, including visual unit testing, visual regression testing, needle-in-a-haystack, glitch detection, and bug report generation for both images and videos.

Video Game Quality AssuranceVideo Game TestingVision Language Models
BibTeX
@inproceedings{
taesiri2025videogameqabench,
title={VideoGame{QA}-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance},
author={Mohammad Reza Taesiri and Abhijay Ghildyal and Saman Zadtootaghaj and Nabajeet Barman and Cor-Paul Bezemer},
booktitle={The Thirty-ninth Annual Conference on Neural Information Processing Systems Datasets and Benchmarks Track},
year={2025},
url={https://openreview.net/forum?id=H3nywowPNF}
}