Building 3D Representations and Generating Motions From a Single Image via Video-Generation
Weiming Zhi, Ziyong Ma, Tianyi Zhang, Matthew Johnson-Roberson
Abstract
Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion generation, consistent with the environment, from a single input RGB image. Extracting 3D structures from a single image often involves monocular depth estimation. Developments in depth estimation have given rise to large pre-trained models such as \emph{DepthAnything}. However, using outputs of these models for downstream motion generation is challenging due to frustum-shaped errors that arise. Instead, we propose a framework known as Video-Generation Environment Representation (VGER), which leverages the advances of large-scale video generation models to generate a moving camera video conditioned on the input image. Frames of this video, which form a multiview dataset, are then input into a pre-trained 3D foundation model to produce a dense point cloud. We then introduce a multi-scale noise approach to train an implicit representation of the environment structure and build a motion generation model that complies with the geometry of the representation. We extensively evaluate VGER over a diverse set of indoor and outdoor environments. We demonstrate its ability to produce smooth motions that account for the captured geometry of a scene, all from a single RGB input image.
BibTeX
@inproceedings{
zhi2025building,
title={Building 3D Representations and Generating Motions From a Single Image via Video-Generation},
author={Weiming Zhi and Ziyong Ma and Tianyi Zhang and Matthew Johnson-Roberson},
booktitle={The Thirty-ninth Annual Conference on Neural Information Processing Systems},
year={2025},
url={https://openreview.net/forum?id=QNXWTA7PZS}
}