RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting
Zhenzhong Cao, Chenyang Zhao, Qianyi Zhang, Jinzheng Guang, Yinuo Song, Jingtai Liu
Abstract
High-fidelity reconstruction is crucial for dense SLAM. Recent popular methods utilize 3D Gaussian splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods ignore issues of detail and consistency in different parts of the scene. To address this, we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid Gaussian splatting, which enables high-fidelity dense reconstruction of scene RGB, depth, and semantics. In this system, we introduce a 3D multi-level pyramid Gaussian splatting method that restores scene details by extracting multi-level image pyramids for Gaussian splatting training, ensuring consistency in RGB, depth, and semantic reconstructions. Additionally, we design a tightly-coupled multi-features reconstruction optimization mechanism, allowing the reconstruction accuracy of RGB, depth, and semantic features to mutually enhance each other during the rendering optimization process. Extensive quantitative, qualitative, and ablation experiments on the Replica and ScanNet public datasets demonstrate that our proposed method outperforms current state-of-the-art methods, which achieves great improvement by 11.13% in PSNR and 68.57% in LPIPS.
BibTeX
@inproceedings{ral2025_rgbdsslamargbdse,
title = {RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting},
author = {Zhenzhong Cao and Chenyang Zhao and Qianyi Zhang and Jinzheng Guang and Yinuo Song and Jingtai Liu},
booktitle = {RA-L 2025},
year = {2025}
}