EGS-SLAM: RGB-D Gaussian Splatting SLAM With Events
Siyu Chen, Shenghai Yuan, Thien-Minh Nguyen, Zhuyu Huang, Chenyang Shi, Jing Jin, Lihua Xie
Abstract
Gaussian Splatting SLAM (GS-SLAM) offers a notable improvement over traditional SLAM methods, in enabling photorealistic 3D reconstruction that conventional approaches often struggle to achieve. However, existing GS-SLAM systems perform poorly under persistent and severe motion blur commonly encountered in real-world scenarios, leading to significantly degraded tracking accuracy and compromised 3D reconstruction quality. To address this limitation, we propose EGS-SLAM, a novel GS-SLAM framework that fuses event data with RGB-D inputs to simultaneously reduce motion blur in images and compensate for the sparse, discrete nature of event streams, enabling robust tracking and high-fidelity 3DGS reconstruction. Specifically, our system explicitly models the camera's continuous trajectory during exposure, supporting event and blur-aware tracking and mapping on a unified 3DGS scene. Furthermore, we introduce a learnable camera response function to align the dynamic ranges of events and images, along with a no-event loss to suppress ringing artifacts during reconstruction. We validate our approach on a new dataset comprising synthetic and real-world sequences with significant motion blur. Extensive experimental results demonstrate that EGS-SLAM consistently outperforms existing GS-SLAM systems in both trajectory accuracy and photorealistic 3DGS reconstruction.
BibTeX
@inproceedings{ral2025_egsslamrgbdgauss,
title = {EGS-SLAM: RGB-D Gaussian Splatting SLAM With Events},
author = {Siyu Chen and Shenghai Yuan and Thien-Minh Nguyen and Zhuyu Huang and Chenyang Shi and Jing Jin and Lihua Xie},
booktitle = {RA-L 2025},
year = {2025}
}