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Éric Jacopin

1 accepted papers

2023

Topological Planning with Post-unique and Unary Actions

IJCAI 2023poster

We are interested in realistic planning problems to model the behavior of Non-Playable Characters (NPCs) in video games. Search-based action planning, introduced by the game F.E.A.R. in 2005, has an exponential time complexity allowing to control only a dozen NPCs between two frames. A close study o…

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