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Adrian Spurr

7 accepted papers

2024

emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation

NeurIPS 2024poster

Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-computer interactions, particularly in virtual and augmented reality. Computer vision is effective but requires one or m…

2021

Self-Supervised 3D Hand Pose Estimation From Monocular RGB via Contrastive Learning

ICCV 2021poster

Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation. Contrastive learning makes use of unlabeled data for the purpose of representation learning via a loss formulation t…

Cited by 85PDFScholar
2020

Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

ECCV 2020poster

Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction","We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art metho…

2020

Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints

ECCV 2020poster

Estimating 3D hand pose from 2D images is a difficult, inverse problem due to the inherent scale and depth ambiguities. Current state-of-the-art methods train fully supervised deep neural networks with 3D ground-truth data. However, acquiring 3D annotations is expensive, typically requiring calibrat…

Cited by 185SourcePDFScholar
2019

Photo-Realistic Monocular Gaze Redirection Using Generative Adversarial Networks

ICCV 2019poster

Gaze redirection is the task of changing the gaze to a desired direction for a given monocular eye patch image. Many applications such as videoconferencing, films, games, and generation of training data for gaze estimation require redirecting the gaze, without distorting the appearance of the area s…

Cited by 63PDFcodeScholar