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Alexis Jensen

1 accepted papers

2026

Push-and-Step: From RL-Based Balance Recovery to Physical Simulation of Dense Crowds

CVPR 2026

We present a physics-based method for simulating full-body agents that recover balance by stepping or applying contact forces after being perturbed in dense crowds. While traditional 2D crowd simulations focus on navigation and social interactions in moderately dense settings, interactions in highly

Cited by 0SourcecodeScholar