2016
Piecewise-Planar 3D Approximation From Wide-Baseline Stereo
CVPR 2016poster
This paper approximates the 3D geometry of a scene by a small number of 3D planes. The method is especially suited to man-made scenes, and only requires two calibrated wide-baseline views as inputs. It relies on the computation of a dense but noisy 3D point cloud, as for example obtained by matching…