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Dominik Winkelbauer

6 accepted papers

2025

Composing Dextrous Grasping and In-Hand Manipulation via Scoring with a Reinforcement Learning Critic

ICRA 2025

In-hand manipulation and grasping are fundamental yet often separately addressed tasks in robotics. For deriving in-hand manipulation policies, reinforcement learning has recently shown great success. However, the derived controllers are not yet useful in real-world scenarios because they often requ

Cited by 5SourceScholar
2024

A Learning-based Controller for Multi-Contact Grasps on Unknown Objects with a Dexterous Hand

IROS 2024poster

Existing grasp controllers usually either only support finger-tip grasps or need explicit configuration of the inner forces. We propose a novel grasp controller that supports arbitrary grasp types, including power grasps with multi-contacts, while operating self-contained on before unseen objects. N…

Cited by 1SourceScholar
2023

Learning-Based Real-Time Torque Prediction for Grasping Unknown Objects with a Multi-Fingered Hand

IROS 2023poster

When grasping objects with a multi-finger hand, it is crucial for the grasp stability to apply the correct torques at each joint so that external forces are countered. Most current systems use simple heuristics instead of modeling the required torque correctly. Instead, we propose a learning-based a…

Cited by 1SourcecodeScholar
2022

A Two-stage Learning Architecture that Generates High-Quality Grasps for a Multi-Fingered Hand

IROS 2022poster

We investigate the problem of planning stable grasps for object manipulations using an 18-DOF robotic hand with four fingers. The main challenge here is the high-dimensional search space, and we address this problem using a novel two-stage learning process. In the first stage, we train an autoregres…

Cited by 12SourceScholar
2021

Learning to Localize in New Environments from Synthetic Training Data

ICRA 2021poster

Most existing approaches for visual localization either need a detailed 3D model of the environment or, in the case of learning-based methods, must be retrained for each new scene. This can either be very expensive or simply impossible for large, unknown environments, for example in search-and-rescu…

Cited by 20SourcecodeScholar