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Eduard Gabriel Bazavan

9 accepted papers

2025

VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesis

CVPR 2025poster

We propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that a…

Cited by 27SourcePDFScholar
2024

Instant 3D Human Avatar Generation using Image Diffusion Models

ECCV 2024poster

"We present , a method for fast, high quality 3D human avatar generation from different input modalities, such as images and text prompts and with control over the generated pose and shape. The common theme is the use of diffusion-based image generation networks that are specialized for each particu…

Cited by 5SourcePDFScholar
2023

DreamHuman: Animatable 3D Avatars from Text

NeurIPS 2023spotlight

We present \emph{DreamHuman}, a method to generate realistic animatable 3D human avatar models entirely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects. Control and often spatial resolution remain limited,…

Cited by 96SourcePDFScholar
2023

Structured 3D Features for Reconstructing Controllable Avatars

CVPR 2023poster

We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated semantics and can move freely in 3D space. This allows for op…

Cited by 39SourcePDFScholar
2021

Neural Descent for Visual 3D Human Pose and Shape

CVPR 2021poster

We present deep neural network methodology to reconstruct the 3d pose and shape of people, including hand gestures and facial expression, given an input RGB image. We rely on a recently introduced, expressive full body statistical 3d human model, GHUM, trained end-to-end, and learn to reconstruct it…

Cited by 75PDFScholar
2021

REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision

NeurIPS 2021poster

The three-dimensional reconstruction of multiple interacting humans given a monocular image is crucial for the general task of scene understanding, as capturing the subtleties of interaction is often the very reason for taking a picture. Current 3D human reconstruction methods either treat each pers…

Cited by 30SourcePDFScholar
2021

THUNDR: Transformer-Based 3D Human Reconstruction With Markers

ICCV 2021poster

We present THUNDR, a transformer-based deep neural network methodology to reconstruct the 3d pose and shape of people, given monocular RGB images. Key to our methodology is an intermediate 3d marker representation, where we aim to combine the predictive power of model-free-output architectures and t…

Cited by 83PDFScholar
2020

GHUM & GHUML: Generative 3D Human Shape and Articulated Pose Models

CVPR 2020oral

We present a statistical, articulated 3D human shape modeling pipeline, within a fully trainable, modular, deep learning framework. Given high-resolution complete 3D body scans of humans, captured in various poses, together with additional closeups of their head and facial expressions, as well as ha…

Cited by 423PDFcodeScholar
2020

Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows

ECCV 2020poster

Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and the difficulty to acquire training data for large-scale supervised learning in complex visual scenes where humans with diverse shape and appearance, appear against complex backgrounds…

Cited by 160SourcePDFScholar