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Gun Bang

4 accepted papers

2026

ELiC: Efficient LiDAR Geometry Compression via Cross-Bit-depth Feature Propagation and Bag-of-Encoders

CVPR 2026

Hierarchical LiDAR geometry compression encodes voxel occupancies from low to high bit-depths, yet prior methods treat each depth independently and re-estimate local context from coordinates at every level, limiting compression efficiency. We present ELiC, a real-time framework that combines cross-b

Cited by 0SourcecodeScholar
2025

TSDF-Based Efficient Motion-Compensated Temporal Interpolation for 3D Dynamic Sequences

AAAI 2025technical

This paper introduces a method for efficiently interpolating 3D dynamic sequences using truncated signed distance function (TSDF) volumes. The method calculates bi-directional motions between TSDF volumes of two frames and refines them to reconstruct intermediate frames. Unlike point cloud-based met…

Cited by 1SourcePDFScholar
2024

Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting

ECCV 2024poster

"As 3D Gaussian Splatting (3DGS) provides fast and high-quality novel view synthesis, it is a natural extension to deform a canonical 3DGS to multiple frames for representing a dynamic scene. However, previous works fail to accurately reconstruct complex dynamic scenes. We attribute the failure to t…

2024

Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos

AAAI 2024technical

Recent advancements in 4D scene reconstruction using neural radiance fields (NeRF) have demonstrated the ability to represent dynamic scenes from multi-view videos. However, they fail to reconstruct the dynamic scenes and struggle to fit even the training views in unsynchronized settings. It happens…