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Guoxian Song

9 accepted papers

2025

X-Dancer: Expressive Music to Human Dance Video Generation

ICCV 2025poster

We present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework, featuring an autoregressive transformer model that synthesize…

Cited by 0SourcePDFScholar
2025

X-Dyna: Expressive Dynamic Human Image Animation

CVPR 2025highlight

We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior appro…

2025

X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention

ICLR 2025poster

We propose X-NeMo, a novel zero-shot diffusion-based portrait animation pipeline that animates a static portrait using facial movements from a driving video of a different individual. Our work first identifies the root causes of the limitations in prior approaches, such as identity leakage and diffi…

Cited by 0SourcePDFScholar
2024

DiffPortrait3D: Controllable Diffusion for Zero-Shot Portrait View Synthesis

CVPR 2024highlight

We present DiffPortrait3D a conditional diffusion model that is capable of synthesizing 3D-consistent photo-realistic novel views from as few as a single in-the-wild portrait. Specifically given a single RGB input we aim to synthesize plausible but consistent facial details rendered from novel camer…

2024

MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusion

ICML 2024poster

In this work, we propose MagicPose, a diffusion-based model for 2D human pose and facial expression retargeting. Specifically, given a reference image, we aim to generate a person's new images by controlling the poses and facial expressions while keeping the identity unchanged. To this end, we propo…

2023

GETAvatar: Generative Textured Meshes for Animatable Human Avatars

ICCV 2023poster

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate geometries with rich realistic details such as the wrinkles of…

Cited by 23PDFScholar
2023

OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis

CVPR 2023poster

We present OmniAvatar, a novel geometry-guided 3D head synthesis model trained from in-the-wild unstructured images that is capable of synthesizing diverse identity-preserved 3D heads with compelling dynamic details under full disentangled control over camera poses, facial expressions, head shapes,…

Cited by 29SourcePDFScholar
2023

PAniC-3D: Stylized Single-View 3D Reconstruction From Portraits of Anime Characters

CVPR 2023poster

We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images of human heads, character portrait illustrations have hair…

Cited by 21SourcePDFScholar
2023

PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360deg

CVPR 2023poster

Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency…