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Hui Shan

2 accepted papers

2026

NI-Tex: Non-isometric Image-based Garment Texture Generation

CVPR 2026

Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wil

Cited by 1SourcecodeScholar
2026

ReWeaver: Towards Simulation-Ready and Topology-Accurate Garment Reconstruction

CVPR 2026

High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. However, existing garment reconstruction methods typically rely on unstructured representations, such as 3D Gaussian Splats,

Cited by 0SourcecodeScholar