2026
ESP-SLAM: Efficient Submap Partitioning for Large-Scale 3D Gaussian Splatting-Based SLAM
RA-L 2026
Recent SLAM systems have adopted 3D Gaussian Splatting (3DGS) to generate photorealistic maps. Despite its high fidelity, scaling 3DGS-SLAM to large scenes remains challenging. In most implementations, 3DGS maintains a single globally shared set of Gaussians, which can cause catastrophic forgetting